This is a tool that I wrote in Python. It allows the user to select an object and then prints out all of vertices and there associated weight values into a XML format. Initially I wrote this tool to see how I can access this sort of information on an object but decided to print it out in XMLformat to get some further use out of it. That being said there is a tool in Maya that already takes an object and exports the skin weights as a XML for the user (deformerWeigths command). Additionally the polyEvaluate command can be sued for finding all sorts of useful information such as poly count and the bounding box.