Haven't given my blog much love lately cause I upgraded to a big boy site :). Check it out here http://antfariello.com/
Tuesday, July 30, 2013
This is a molten metal effect I worked on recently. I started with a plane and then built a shader that causeed it to ripple. I then painted a few layers of textures to get the look I liked. After that I created a distortion effect to give the appearance of heat waves. I also created a flow map in Maya and then used that to get the steam looking the way I wanted it to. Lastly I made a fluid actor so that when an actor falls into the pit the metal would ripple.
Wednesday, July 17, 2013
This is a tool I made with Python for Maya. It adds automatic overlapping action to objects attached to other objects. Such as objects on a backpack. I used a combination of gravity fields, rigid body dynamics, and pin constraints to get the desired effect.
Monday, July 15, 2013
Tuesday, June 25, 2013
These are just some more effects I did in UDK. Most of these effects share the same technique. I pretty much spawn in a mesh and apply a shader to it. I then tween the opacity with a pattern I have specified to get the desired effect. These all share a material instance so I can change out the attributes on the fly.
Tuesday, June 11, 2013
This is an explanation of how I dynamically spawned decals in UDK.