Monday, March 11, 2013
Sunday, March 10, 2013
|The skeletal system for the vehicle.|
|The socket and morph target setup.|
|The anim tree main node.|
|The anim tree full view.|
The vehicle I rigged, animated, and setup in UDK. The rig has joints for all the moving parts as well as joints at points of the model that are destructible. For example the left wing will fall off after a certain amount of damage is inflicted to it in game. Additionally I hooked up morph target nodes that deform the overall vehicle as it takes damage. Lastly I made custom animations for the booster, gun, and handlebars.
Model Done by Michael Kemp
A shader network that I took from UDK and tweaked to fit our game. I took a premade shader that comes with UDK, tweaked various settings and added new texture maps to get the look we needed for our game.
Texture Maps done by Ryoma Tazi