Just some effects I put together for Warp Derby. After doing these effects I actually learned a lot more then I did my first time. For one I have been trying to be more efficient by not using as many emitters. Also I had some problems with my previous effects (which I have revisited) with having them be born and die in a smooth transition. I think I did a much better job at that with these. Lastly to be more efficient I ended up reusing a lot of the emitters which sped up production significantly.
Sunday, April 28, 2013
WD Effects Take Two
Just some effects I put together for Warp Derby. After doing these effects I actually learned a lot more then I did my first time. For one I have been trying to be more efficient by not using as many emitters. Also I had some problems with my previous effects (which I have revisited) with having them be born and die in a smooth transition. I think I did a much better job at that with these. Lastly to be more efficient I ended up reusing a lot of the emitters which sped up production significantly.
Thursday, April 25, 2013
WD Export Parts
This is a tool I recently wrote in Python to complement my WD Car Builder tool. This tool sets up the parts to be ready for both my WD Car Builder tool and UDK export for our game. It allows rigs the part, exports it as a FBX and renders out a single preview image for the user in the Car Builder tool.
WD Car Builder
This an update to a tool that I had previously made for the artists on a game I'm working on. The tool allows the user to impart in various car parts to see what they look like on a frame. I received some feedback from my teammates on the original tool and went back and implemented those suggestions. One of the biggest critiques was that it wasn't visual enough, so I reworked the window and added some visual feedback for the user so they know what they are selecting.
Monday, April 1, 2013
WD Car Builder
WD Skin Weights
WD Import Mesh
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