Sunday, March 10, 2013

WD Vehicle

The skeletal system for the vehicle.
The socket and morph target setup.

The anim tree main node.

The anim tree full view. 

The vehicle I rigged, animated, and setup in UDK. The rig has joints for all the moving parts as well as joints at points of the model that are destructible. For example the left wing will fall off after a certain amount of damage is inflicted to it in game. Additionally I hooked up morph target nodes that deform the overall vehicle as it takes damage. Lastly I made custom animations for the booster, gun, and handlebars. 

Model Done by Michael Kemp

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