A tool I made for maya to speed up exporting to UDK for a game I am working on. We were running into the problem during crunch where naming conventions and where files were being placed was becoming very unorganized. So I made this tool to take care of exporting static meshes for UDK. The tool takes an object the user has selected and exports it as a .fbx to the appropriate folder. All the artist on our team are using the same folder structure and within the structure are 5 subcategories of model types. The user can pick the model type and the tool will put the file in the correct folder and add the correct prefix for the naming convention. Additionally the tool allows the user to delete history and/or freeze transformations if checked. Lastly the tool will rename the object in the scene to whatever the user enters into the text field.