Monday, March 11, 2013
WD Export Mesh
Sunday, March 10, 2013
WD Effects
WD Boost
WD Lead Ripple
A pool of molten lead I made. I used a fluid surface in UDK to get the ripple effect and created a shader that adds some secondary movement to the plane.
WD Banners
Some banners I made with Maya and UDK. I modeled the flags in Maya and then setup the cloth physics in UDK.
WD Turret Rig
A turret I rigged and animated. Additionally I set the anim tree and anim set up in UDK.
Model Done by Michael Kemp
mkempfiea.blogspot.com
WD Vehicle
The skeletal system for the vehicle. |
The socket and morph target setup. |
The anim tree main node. |
The anim tree full view. |
The vehicle I rigged, animated, and setup in UDK. The rig has joints for all the moving parts as well as joints at points of the model that are destructible. For example the left wing will fall off after a certain amount of damage is inflicted to it in game. Additionally I hooked up morph target nodes that deform the overall vehicle as it takes damage. Lastly I made custom animations for the booster, gun, and handlebars.
Model Done by Michael Kemp
mkempfiea.blogspot.com
Chain Rig
WD GateKeepr
A rig I build for a spider like bullet. The idea is for the model to fly though the air and then latch onto whatever it hits.
Model Done by Michael Kemp
mkempfiea.blogspot.com
WD Lead Shader
Disintegrate Shader
A shader I made that makes it look as though a object is disintegrating. I'm using this effect for small pieces of paper that are burning.
WD Portal Shader
A shader network that I took from UDK and tweaked to fit our game. I took a premade shader that comes with UDK, tweaked various settings and added new texture maps to get the look we needed for our game.
Texture Maps done by Ryoma Tazi
ryomaninja.com
Subscribe to:
Posts (Atom)