This is a molten metal effect I worked on recently. I started with a plane and then built a shader that causeed it to ripple. I then painted a few layers of textures to get the look I liked. After that I created a distortion effect to give the appearance of heat waves. I also created a flow map in Maya and then used that to get the steam looking the way I wanted it to. Lastly I made a fluid actor so that when an actor falls into the pit the metal would ripple.
Tuesday, July 30, 2013
WD Molten Metal
This is a molten metal effect I worked on recently. I started with a plane and then built a shader that causeed it to ripple. I then painted a few layers of textures to get the look I liked. After that I created a distortion effect to give the appearance of heat waves. I also created a flow map in Maya and then used that to get the steam looking the way I wanted it to. Lastly I made a fluid actor so that when an actor falls into the pit the metal would ripple.
Wednesday, July 17, 2013
Auto Jiggle Tool
This is a tool I made with Python for Maya. It adds automatic overlapping action to objects attached to other objects. Such as objects on a backpack. I used a combination of gravity fields, rigid body dynamics, and pin constraints to get the desired effect.
Monday, July 15, 2013
WD Effects Take 4
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