These are just some more effects I did in UDK. Most of these effects share the same technique. I pretty much spawn in a mesh and apply a shader to it. I then tween the opacity with a pattern I have specified to get the desired effect. These all share a material instance so I can change out the attributes on the fly.
Tuesday, June 25, 2013
WD Effects Take 3
These are just some more effects I did in UDK. Most of these effects share the same technique. I pretty much spawn in a mesh and apply a shader to it. I then tween the opacity with a pattern I have specified to get the desired effect. These all share a material instance so I can change out the attributes on the fly.
Tuesday, June 11, 2013
Warp Derby dynamically spawned decals
This is a video of dynamically spawning decals I made in unreal script. I'm doing this to spawn tread marks for our tires.
Warp Derby dynamically spawned tread marks explanation
This is an explanation of how I dynamically spawned decals in UDK.
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